Decision Games: The Defense of Rorke’s Drift
The Defense of Rorke’s Drift: you’ve seen the movie, now play the game, as Chard and Bromhead deploy their “thin red line” against the onrushing Zulus at Rorke’s Drift. Each defender is represented by a personal counter, with name, rank and (where known) serial number. Each Zulu counter represents seven men.
The game includes five scenarios: “Evacuation of the Hospital” (solitaire); “Assault on the Hospital” (introductory, two player); “The Defense of Rorke’s Drift” (the true historical scenario); “Evacuate to Helpmakaar” (Zulu fantasy scenario); “Stand and Fight” (design your own perimeter).
Game mechanics include: spear and fire-spear attacks, sniper and rifle fire, sniper suppression, fatigue, ammunition depletion, battering down doors, digging holes in the hospital walls, British command control and much more.
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Contents:
-One rules book
-One full color map
-400 die cut counters
-Charts and tables
Players: two or more
Time: 1-10 Hrs
Complexity: high
Solitaire: medium
Designer: Peter Bertram